Chapter 5: To the Surface!
Chapter Digital Material
Downloads:
All digital media and chapter content Copyright © 2021 by Anthony Tang
Introduction
DUNGEON MASTER GUIDE
With baby squishies, now the players can use their squish power.
Once per turn, prior to attacking, players can first roll a D4, if a 4 is rolled, they can have their baby squishy eat puffy clouds (they must have one in their inventory), to perform a squish power! All players have the same squish power.
If the squishy eats 1 puffy cloud:
Enhance Attack: The next attack the player deals does not require a check and always succeeds.
If the squishy eats 2 puffy clouds:
Go Hunting: The next attack will attack all enemies adjacent to them or will within a line. The next attack the player deals does not require a check and always succeeds.
If the squishy eats 3 puffy clouds:
Full Power Now!: All players heal completely (fallen adventurers are healed as well). The next attack the player deals does not require a check and always succeeds. The attack will target 2 enemies anywhere on the map.
READ
With Frogamal's Brother being flattened like a pancake, the smell is gone, however, the stale air still remains. Under The Earth is no place to raise a baby squishies. When the baby squishies hatched and saw you, they quickly attached themselves to you. We need to find a way out of this place... but how?
Rumors tell of a character named "Mouse" which inhabits the dark corridors and who’s travelled in and out of these caverns before to acquire cheese -- perhaps we can ask her if she has the key to our problem or if she will be a problem we have to solve.
Squish City
DUNGEON MASTER GUIDE
The adventurers can rest, heal, and purchase items here. When they are done, nudge the adventurers to move to the left.
Explain to the adventurers that they have squish powers indicated above. Update the sprite of the adventurer to always have the squish baby on their shoulder. Have Nuz tell them the baby squish love to eat puffy clouds.
Big Momma's Roost
DUNGEON MASTER GUIDE
Big Momma is no longer here, so the adventurers can travel up. Where is Big Momma? She actually doesn't make any appearance throughout the rest of the quest, so feel free to make up something such as she's resting after having sat on Frogamal's Brother.
Mouse's Pass
DUNGEON MASTER GUIDE
In this area, the players meet a curious creature named "Mouse". Mouse has a characteristic of not paying attention and "surfing the Internet" on her phone. To get Mouse's attention, the players must yell "Mouse!!!" and even then, Mouse make sometimes look up and say ,"Huh, what was that noise?" and go back to her phone.
When the adventurers finally get her attention, she tells them that she always watches very carefully over her things and aware of her environment (which is not true because she is always on her phone). When she tells them that, she tries to get confirmation from her pet Gasas... and then she notices they are missing!
Gasas are 8 legged silky creatures which she keeps as pets. The adventurers will need to press her for details and try to help her, after all, Mouse has the key to the robot fist!
Depending on what the adventurers do, Mouse can tell them that she's missing some gasas and if you help her, then she'll give you a robot key she found. She'll provide information about gasas such as:
They are her pets.
They are cute.
Catch them using a web (that can now be bought at the store) and drag them back to her.
They have 8 legs.
They have smooth skin.
They are red.
There are two baby ones and one big one.
There is no testing here, just screaming a lot to get Mouse's attention and everytime they finally get her attention, she'll just give one bit of detail about the gasa and then go back to her phone.
Mouse will give you the robot fist only if you return all those gasas to her.
READ
Upon entering this area, you notice a furry creature. Can this be the creature that may have the key to the robot fist and therefore your key out of the cave? As you approach, you noticed that her face is glue to her phone. It doesn't seem like she even hear you approaching.
What do you do?
DUNGEON MASTER GUIDE
In this very area which Mouse is at, there are some fuzz bugs. If the adventurers have not spent enough time talking to Mouse, they may think these are gasas... but they are not! If the adventurers catch them using the web and bring them to Mouse, have Mouse give them the next bit of information, but also have her release the bugs and run away from them. The adventurers should defeat these bugs.
When the adventurers use web, they must perform a dexterity test (Ranger rolls D6, all others Roll D4) where a 3 or above succeeds in catching that creature.
When the adventurers have exhausted this area, they will move to the right of the map.
Spider's Nest
DUNGEON MASTER GUIDE
This area has creatures (spiders) that do have 8 legs like gasas, but they they not cute or red, therefore the adventurer may also think these are gasas ... don't tell them until they bring the creature to Mouse.
The metal spiders in this area can web the adventurers requiring them to test strength (3+ succeeds) to break out of the web. When defeated, each metal spider will drop two web balls, which are basically the same as a web, but doesn't require a dexterity test as they are extra sticky.
In this area, there are the two baby gasas (red octopus-like creatures) that you can capture and bring to Mouse.
Beware of the giant spider here. The giant spider cannot be defeated in this mission, but will also not move. The spider does have a ranged attack that she can attack the adventurers with if they get too close.
Once the adventurers have captured two gasas (and Mouse confirms there is one more), continue below.
Mouse's Pass
DUNGEON MASTER GUIDE
When the adventurers have returned the baby gasas to Mouse -- either with one or many trips, continue reading. To keep with the theme, everytime, the adventurers will need to scream for Mouse to get her attention.
READ
(In the voice of Mouse) My babies! My wonderful babies! Where did you go to? I always have my eyes on you! There is one more gasa that I need your help with, help me capture the gasa and this robot key is yours! Here, take this! My gasas love this food!
Mouse reaches into her pouch and takes out three things that is super stinky! You don't feel well ask she spins them by your nostrils (make a pretend throw-up noise).
Mouse gives you 5 rotten fish to aid you on your journey.
The Final Gasa
DUNGEON MASTER GUIDE
In this area, there is one giant gasa. The adventurers must succeed in webbing all 3 of the arms of the gasa to succeed this mission.
The arms will flail and hit the adventurers. The way to defeat the gasa is to put the rotten fish on the land and the gasa's tentacle will grab the fish, at this moment, the adventurer should web the tentacle to stick it to the land. If they adventurers use web, then they need to perform a test. If the adventurers use a web ball, the webbing is automatically successful. To lure a tentacle requires a rotten fish per tentacle . On the gasa's turn, every once in a while it'll try to break the web (make this as easy or as tough for the adventurers as you'd like) or hit the adventurers with the tentacle.
If the adventurers do not web the tentacle in time, the gasa will take and eat the rotten fish.
If the adventurers run out of rotten fish (because the gasa ate them or they threw the fish into the sea) or run out of web or web balls, have the store keeper show up and sell them supplies. If they have no gold, have Mouse provide these materials and have her cheer them on. If they don't know what to do, have Mouse instruct them.
READ
What is this?!? A giant gasa! It is angry, it is hungry, it is haaaaannngry! It likes the rotten fish you have! What do you do?
CUT SCENE
When the adventurers webbed the 3 tentacles, have Mouse then jump on top of the gasa's head and have her say thanks and throw the robot key to the adventurers. Have her say "Now, go the giant fist and get yourself and your baby squishies to the surface!"
To The Surface!
DUNGEON MASTER GUIDE
The players got the fist key. All the squishies and characters you interacted with during your time in the ground are waiting for you.
READ
You got the fist key and hurry up and rush to the giant fist. All the squishies and characters you interacted with during your time in the ground are waiting for you. Knowing that you are leaving soon, they try to hold in their tears, but inevitably some come out. Your baby squishies need to leave this place, so you bid the inhabitants a short farewell.
Nuz comes to you and says ,"We'll meet again soon."
DUNGEON MASTER GUIDE
Have the adventurers go into the fist and have them count to 10 (like a rocket ship taking off)
Blast Off Cutscene
CUT SCENE
Make sounds like a rocket ship taking off. Have the rocket ship move up.
Back Around The Campfire
READ
The robot fist breaks the surface! This place seems so familiar!
Back Around The Campfire - Cutscene
DUNGEON MASTER GUIDE
Just quickly show this screen and then leave the adventurers up in suspense. The spider is coming.
Activity
Using any sort of modeling clay, young players can model a gasa.