Chapter 4: The Chocking Stale Air
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Introduction
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As Volvulus vanishes into the air, the once Squish Town that was plagued with wind suddenly grew silent. Without wind, the still air gets damp and musty. The smell smells of old sweaty clothes and lingers around the air. You have smelled this smell before but cannot put a finger on it. Whatever it reminds you of needs to wait, for you got find a way out of here!
Squish City
DUNGEON MASTER GUIDE
The adventurers can rest, heal, and purchase items here. When they are done, nudge the adventurers to move to the right.
The general store now has something called a "puffy cloud". The puffy cloud has a lot of useful abilities, though the general store doesn't know exactly what they are used for. They will just describe how they saw them used such as "One time, I saw a squishy have a puffy cloud, it fell down and then it started floating up holding the puffy cloud."
The adventurers can use it to move around very quickly like Dragon Ball Z (one time use), they can also use the puffy cloud to prevent being hurt (like buffering themselves from a hit), as well as floating up from falling down from a bridge (as they will encounter later in this chapter). Encourage the adventurers to purchase at least one of these.
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Squish City's air is still, the air is stale, and it's getting very stuffy, and not in a good way.
The Mountain Pass
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This area that was once littered with robots is now clear of them. There is little more to see or do here.
The Clearing with Fist
DUNGEON MASTER GUIDE
In this next area, there is a mini boss, the robot sentry. In this area, since the shields from the shield generators glow, you don't need to show the fog of war. The shield generators do not attack the adventurers; however, the robot sentry will move up and down behind the shield generators to zap the adventurers, trying to pick them off one by one.
The adventurers can attack the shields and eventually widdle the shields down and break them. Once they do this, have the shield generators reassemble to protect the robot sentry. If the robot sentry is defeated, the shield generators will just power down.
Each defeated robot will give the adventurer some metal fragments to which they will need in the next map.
READ
It's a trap!
The robot sentry you defeated previously is all now grown up... or is this backup? It doesn't matter. It's here and it's prepared for you! Prepare for action!
DUNGEON MASTER GUIDE
Have the adventurers fight and defeat the robot sentry, the adventurers can explore the area. They will see a giant fist in on the small mountain. The adventurers can examine the fist. This fist is the first of a giant robot to which the adventurers will find later. To activate the fist, the adventurers will need to find the robot fist key, to which they will not find in this chapter.
They can test awareness or strength.
Have the adventurers explore a bit, then urge them to move to the next map.
TEST AWARENESS
The adventurers test awareness to examine the fist. The ranger tests with D6, all other adventurers test D4.
1 is rolled: Epic Failure: You try to decipher the writings on the fist; however, you end up falling asleep and falling down the hill. Loose 2 health!
2 is rolled: Failure: You failed to determine anything about the fist. Perhaps you should have paid more attention in robot fist class.
3 to 4 is rolled: Success: Upon examining the fist, you notice a door. The door requires a key, perhaps you should travel to find a key. You also notice some gold on the floor! Gain 300 gold!
5 or 6 is rolled: Epic Success: Upon examining the fist, you notice some strange alien artifacts. You raise those artifacts to the cave and you and your fellow adventurers heal all your health and gain 300 gold!
TEST STRENGTH
The adventurers test awareness to examine the fist. The warrior tests with D6, all other adventurers test D4.
1 is rolled: Epic Failure: You try to bang the fist with your weapon, but the fist fires back! Go down to 1 health!
2 is rolled: Failure: You bang the fist with your weapon, and your weapon flings back and hits you! Lose 1 health.
3 to 4 is rolled: Success: You hit the fist really hard, and a door opens! Coming from the door, spews out some healing potions and you catch the healing potions. The door quickly closes.
5 or 6 is rolled: Epic Success: You hit the fist really hard, and a door opens! Coming from the door, spews out some healing potions, essence of life, pink shards, and some essence of sparks! The door quickly closes.
The Rickety Bridge
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Ahead of you is a rickety bridge -- it looks like it can drop at any moment. It's long and it's shaky, and you are scared! You are not super comfortable stepping on the bridge, but if small baby axolotls can do you, you are sure you can... maybe.
DUNGEON MASTER GUIDE
The adventurers can talk to Addison. She wants you to try to move the baby axolotls. Any of the following will work lighting pink shards, throwing kookilloys, and throwing a bang snap. If the adventurers talk to Addison, she will tell you that she can make some bang snaps (basically things that you throw on the floor to make loud noises).
Addison will make bang snaps for you if you provide some metal fragments as well as a healing potion. If you do this, Addison will give adventurers a potion (to which they will drink immediately) that will increase the adventurer's max hit points by 2!
If the adventurers do not use bang snaps, Addison will just be mad, saying that they could have hurt the baby axolotls. Either way, life goes on.
For each movement the adventurers take, have them test dexterity. If they are not the ranger, the chances are, they will fall! Ensure they have puffy clouds to float them back up. If the adventurer do not have puffy clouds, Addison will rescue them, however, they will lose a turn because they will be falling down. When they come back on the bridge, bring them a few spaces forward to move the game along.
What makes things worse, there are also enemies on the bridge that can knock you down.
If a wizard is on the team, the wizard can use their new accessory, the Boom-mallow to just boom across to the other side.
TEST DEXTERITY
Upon walking across:
1 or 2 is rolled: Epic Failure: The bridge swings left and right. You try to keep balance but end up flying off the bridge!
3 or more is rolled: Success! The bridge sways left and right, you hold out your arms and keep balance.
TEST DEXTERITY
Upon getting hit by an enemy:
1 or 2 is rolled: Epic Failure: The squish hits you off the bridge you start falling down, but not before yelling,"Mommmyyyy!!!"
3 or more is rolled: Success! The squish hits you, you manage to hold onto the bridge to keep yourself from slipping off.
Fool's Landing
DUNGEON MASTER GUIDE
This is Frogamal's Brother. This is a fight that the adventurers cannot win, so they just need to get the health down to a certain point, or when the adventurers cannot fight anymore (no healing potions or essence of life). At this point, Frogamal Brother will use a move called "gum tongue" and stick the adventurers to the wall and going to eat them.
When this happens, the cuts scene will trigger.
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What! Is this Frogamal again!? It's not only bigger, has more eyes, but also uglier! Yuck!
The giant monster speaks ,"Are you the ones who defeated my BROTHER!? WHY!?!"
DUNGEON MASTER GUIDE
Allow the adventurers to speak and explain. Improvise on what to say, however, whatever they say, Frogamal's Brother will eventually attack them if they speak back and forth for too long. The adventurers have a chance to attack first if they decide not to chat too much.
Frogamal's brother will just directly say the opposite of what the players say. Some of the things that have been said (and the responses) are below.
Adventurers: "But it was evil"
Frogamal Brother: "You are evil!"
Adventurers: "We didn't do it"
Frogamal Brother: "You did!"
When the adventurers are low on health and about to be defeated, trigger the cutscene below.
Fool's Landing
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Just when you all were about the get swallowed, you hear a sound like a giant cotton ball falling (make a falling sound).
CUT SCENE
Move Big Momma to flatten Frogamal's Brother.
(Big Momma speaks) "Oh, why is this ground so squishy? Either way, I have good news!"
(Big Momma shows the baby squishies and then the Chapter ends, don't let the adventurers ask questions, leave them the suspense).
Activity
Using any sort of modeling clay, young players can model a baby squishy.