Chapter 1: What are these things you call Squishy Eggs?
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Introduction
READ
You have heard tales of adventurers going out and finding these special eggs called “squishy eggs”. Unlike store bought chicken eggs, these eggs had a soft texture and squishy feel to them, like a sponge or a marshmallow.
When tossed, they bounce and roll like big cotton balls. The tales of these eggs tell of magical powers which come from them -- whether the magic came from consuming the eggs or what hatched out was not known.
To add to the mystery, you do not know anyone who’s seen these eggs. Seeing or even holding one of these squishy eggs seemed so out of touch … until today.
Around the Campfire
DUNGEON MASTER GUIDE
It is important to new players or role playing games to allow them to get gradually introduced to the game. One easy way to do this is to talk about things that they have experienced in real life and bring that to the game. For instance, in the section below, one player currently got into raising ants in an ant farm. You can talk about any activity that the player has recently been part of.
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After a day catching bugs in the wilderness for your ant farm , you come back to the campfire. This is where many in your town gather after a long day's work... or play. When you get to the campfire, you notice your typical cast of townsfolk that you are so accustomed to seeing.
The townsfolk chatter about the events that went on that day. You hear phrases about dragons, you hear phrases about walking trees, but above all, you hear them talking about eggs. Are they real? Are they fake? Are they magical? What eggs are they?
The chattering of the townsfolk grows silent as they see you approaching from the side of their eye. With your friends, you decide to take a seat at the campfire. You walk towards the chair, all of a sudden, all eyes turn to you.
This sudden shock, along with the darkness of the night, you have trouble finding the chair and feel yourself losing balance.
TEST DEXTERITY
All classes except the Ranger class rolls a D6, all other classes roll a D4.
6 is rolled. Critical Success.
You quickly manage to find a chair and scoot is under you with plenty of time to spare. The town folk get wide-eye and impressed by your finesse and skill. One townsfolk in particular seems star-struck. Perhaps you can use this to your advantage.
3 - 5 is rolled. Success.
You stumble a bit, but you’re able to quickly regain balance. You find a chair, and take a seat, pretending that you meant to stumble.
2 is rolled. Failed.
You stumble and fall on the ground. You get up, only to find out that there are no seats close to you. You take a seat on the cold ground, saying that that’s where you wanted to sit anyways.
1 is rolled. Critical Failure.
You stumble and fall hard on the ground, you look silly. The only thing that could be worse is if you caught your hair on fire… oh wait, it is! You quickly roll around in the dirt, extinguishing the fire. Lose 2 health! Ouch! That hurt! The only thing more hurt was your pride.
DUNGEON MASTER GUIDE
Improvise on what to say to the adventurers. The adventurer’s main goal is to gain additional information about these squishy eggs, specifically, where to find them. Use the information below to help you. The townsfolk are uneasy about the adventurers standing up. Have the townsfolk motion to have the players sit down.
In the town, there is also Mr.Squish and Mrs.Squish. Feel free to make up your own story with them, as they will appear at various points in this campaign. They are not essential characters, but it's awesome to see kids react when they see a recurring character they know. In my campaigns with kids, Mr.Squish was a fruit farmer and always was trying to chase Mr.Poop to gather manure to fertilize his fruits. Mrs.Squish was always worried about Mr.Squish getting dirty.
Squishy eggs are eggs from stuffed animal-like creatures that live in this world. Though many of the inhabitants in this world are stuffed creatures, few know about how they came to be. Even so, the creatures do know that they are valuable and special. Only the oldest and wisest stuffed creatures know what squishy eggs are and the importance they hold. The eggs can come in many colors, but are always very squishy. In some future chapters, adventurers will be fighting evil stuffed animals. When stuffed creatures perish, they leave behind “puffy clouds” -- which is basically stuffed animal stuffing. Squishy eggs can be sold for high value for special gems. Squishy eggs can also be hatched, but only with time and adequate equipment (which the adventurers will come across in a future chapter). What comes out is a stuffed animal resembling a Squishmallow (I am not affiliated with the company in any way), which will be a pet that grows with your player.
WHAT WOULD YOU DO?
Now that you are seated (perhaps not comfortably), what do you do?
Now that you are seated (perhaps not comfortably), what do you do?
There are many things that the players can do here. If not obvious, the townsfolk are rather secretive about the squishy eggs. They don’t know whether or not they can trust you yet. Though they don’t know much about how squishy eggs relate to themselves, they do know that they are rather special. The below section is very free form, as the players can perform one or many tests, their main goal is to chat amongst themselves and see how, if they were the townsfolk, gain their trust.
Some options would be:
Talking and trying to create rapport. If the adventurers express interest in knowing the towns people then they will be much more open to tell them about where they can find the squishy eggs.
Doing silly things and tricking the townsfolk that even if they told you, you'd not remember what they told you.
Doing some things to impress and charm the townsfolk such as putting on a show.
Promises of work. If they do work, such as gathering berries from the nearby bush, the townsfolk might tell them information. They would only know this if they spoke to the townsfolk first and finding out that the townsfolk was craving some tasty toasted berries.
Give them gold. This is the last option. Have a townsfolk come up to them and ask for gold if the adventurers cannot think of anything else.
Make up stuff as they pop in your mind, play with words, entertain the players. Engage the players with asking them to take tests.
READ
(Once you felt the adventurers had gained enough trust or paid their way through, read the below)
The townsfolk gather in front of you and say in a soft and silent voice. Midnight last night, I was awoken to some digging on the right side of town. It felt like the ground was trembling before me. I took a candle, and decided to check out what was going on. When I got outside, I saw what looked like some balls of fuzz digging a giant and deep hole really quickly and then going inside that hole with what looked like soft balls of eggs! I tried to follow them, but I am old and I'm not a fighter, plus, my candle couldn't light up the deep and dark hole that they dug.
If you are interested in getting those eggs, I suggest gearing up and getting some light. Who knows what dangers lurk in the darkness of the hole it dug.
DUNGEON MASTER GUIDE
There are a number of things the adventurers can do while in town, however, the priority is to attain something to light up the dungeon to which they would be visiting. As adventurers what do they do? If adventurers are in town for too long (this depends on the attention span of the group), encourage them to go down the hole. Other than this, adventurers are free to explore and do the following (improvise if they suggest other things).
Pick Fruits: In the town, there are various fruits you can pick off the tree. Determine what dice should be rolled based on how the adventurer approaches it. Some ideas for tests results for this would be:
Critical Success: Whoever said ,"A bird in the hand is better than two birds in the bush" evidently never caught two birds in their hands. As you reached for the berries, another one dropped from the branch above it! Get two nom nom berries!
Success: Great job! These should be valuable! Get one nom nom berry!
Failure: You fail to find any ripe berries, maybe you need to wait a few more days.
Critical Failure: As you reach for the berry, a sneaky snake jumps out and bites your hand! You lose 1 health, but worse, you don't get any berries.
Go to the General Store: In town, there is a person (Mr.Poop, or if you do not prefer this character, any other character in the NPC Sprites.). Be familiar with the items prior to starting. The file named "GeneralStore" will contain the items to which the sales person has in stock for a given Chapter. For seeing in the dark, adventurers can purchase "Illumination Potions".
When buying illumination potions, you can read ,"This odd and curious yellow potion glows a soft light. A whiff of it smells like fertilizer your parents use for their garden! You worry a bit about it, but your desire to get squishy eggs are stronger than your concern."
Hunt for Wood : There are a bushes which adventurers can forage for branches and twigs. Upon a test, they can acquire a stick to which they can use to hold in the dungeon. Sticks last the same amount of time in as illumination potions. The only catch is that they need to light it. This can be done by a wizard using a fire spell, or getting fire from an existing source.
There are plenty of tests you can perform depending on what the adventurers do. For instance:
Search for a stick, test awareness.
Pull a stick off a bush, test strength.
So ideas for if the adventurers are searching for sticks would be to test strength. To which you can use the following (Warrior rolls a D6, all others roll a D4).
6 is rolled. Critical Success. You pull on the bush hoping for sticks and you find a pile of sticks! These sticks? It will kill! But for now, they will be good to catch fire. Player finds a bunch of sticks, they can take as much as they want, given they have an inventory limit.
3-5 is rolled. Success. You manage to pull out a managed stick. It's light! Gain one stick.
2 is rolled. Failure. You muster up all your strength and couldn't even gather up a small stick. Maybe time to buy illumination potions.
1 is rolled. Critical Failure. You roll up your sleeves to ready yourself and slip and fall. You sit up and notice dried grass around you. Perhaps it'll light the dungeon as well! You begin to reach for it, but as you reach, a gust of wind blows it all away.
Once a player have sticks, they can light them at the campfire or through the wizard's magic. They need to pass a dexterity test not to get burned by the fire. Lost one health if they fail.
Once a player had gatherer items to see in the dark, they can proceed into the hole on the map to the next section.
The Hatch!
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Here it is, the hole that everyone's been talking about. The first thing you notice is the smell. The smell is like rotten eggs. The smell burns your nostrils for a while, but somehow, the burning stops. The smell might have burnt your nerves. You think in your mind ,"These squishy eggs better be worth it!"
Just then, you notice that the ground is soft and squishy too… and it's probably better not to think about what you are stepping on.
In the distance, you see frogs, but they look... A bit strange.
DUNGEON MASTER GUIDE
The final monster to this Chapter / dungeon is a monster called a Frogamal. The frogamal is a monster which steals eggs from other creatures and possesses the unborn egg with the frogamal gene. The creatures which are born out of this method is controlled by the frogamal.
While underground, remind the adventurers that they will need to use illumination potions or have a light to see.
There is not a lot of story / reading in this section. This section is mainly about battling and fighting monsters.
The Green Pool of Gooey
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As you enter the room, you notice a large green pool. The smell of it stings your eyes. The green pool splishes and splashes. You need to be careful if you are close to it. You are pretty sure the green liquid is not safe to touch.
You notice more frog-like animals moving in the shadows, you cannot make them out clearly, but you are positive that they are not frogs because frogs do not have three eyes.
Ribbit ribbit ribbittttt.
Here they come!
DUNGEON MASTER GUIDE
The adventurers can battle the frog as expected. Players will get gold for each monster they kill.
There is a good deal of frog with 3 eyes in the bubbling pool. Before they move out, the Wizard or Ranger (with fire arrows if they have them) can light the pool on fire! If you have a Ranger or Wizard in your group, you can have them test for awareness or intelligence.
A test for intelligence might look like:
6 is rolled. Critical Success. You muster all your brain power and a spark lights up! However, this is not only a spark of imagination or memory, but a real spark! The spark flies towards the green pool and lights all the frog animals on fire!
3-5 is rolled. Success. You manage to remember your teachings from Wizard School. A bit of fire on the pool will go a long way.
2 is rolled. Failure. You tried to remember what the rhyme was in Wizard School that talked about green pools of water. Was it ,"Pools of green, they be mean?" Nah, that wasn't it. You scratch your head trying to remember, but don't.
1 is rolled. Critical Failure. All those years of not paying attention at school finally caught up to you. You fall down and cry because you know you cannot remember. Loose one turn.
The area has a green pool to which, if the adventurers bought empty jars from Mr.Poop or Mr.Pee can fill up the jars with acid with a test of dexterity.
6 is rolled. Critical Success. You managed to fill up all your empty jars with the green liquid.
3-5 is rolled. Success. You manage to fill up an empty jar with green liquid before it burns your hand off.
2 is rolled. Failure. You inch carefully, trying to avoid the splashing of the pond, but end up not having a chance to safely get the green liquid.
1 is rolled. Critical Failure. As you carefully dip the empty bottle in the pool, you have an uncontrollable sneeze which not only caused all the green liquid to spill on the pool, but also some to splash on your arm! Lose 1 health.
This section also introduces our dungeon salesperson, Mr.Pee (which you can change if you don't like this character). Mr.Pee sells items for more expensive, but at least you have access to those items in the dungeon.
Once the adventurers kill all the frog monsters, read the next section.
READ
Whew! No more froggies! What you wouldn't give to never see another frog in your life!
After a brief silence, you hear ,"Ribbbit, ribbit .... ribbittttt!" and even louder ,"Ribbbbbbbbbbiittt!"
A hero's job is never over. You better get some supplies before heading into the next chamber.
The Possession Chamber
READ
When you enter the chamber, you see a giant frog with multiple eyes sitting on what seems a throne for a king -- a very large king.
On the bottom of the giant frog, you see the squishy eggs!
(In the voice of the Frogamal)
I am the Frogamal. I steal eggs and possess them with the frog spirit. All those creatures you fought started out as other creatures! Hurry up so that I can begin my magic to possess these eggs with the frog gene... hhahaha! What brings you here? Want to join me, or fight me?
DUNGEON MASTER GUIDE
The adventurers may have a conversation with the Frogamal, however, the Frogamal will never give up it's squishy eggs that it's about to possess.
There are a lot of things the adventurers can do:
They can pick up the broken spears on the ground to fight the Frogamal (or stab the spears into the ground, pointy side facing up).
Throw jars of acid at the Frogamal.
Attack the Frogamal.
All of the above will require tests for attacking of performing the actions, improvise on the action and outcome. Kids will think of numerous things here that it's impossible to document all of it. In the end, the battle with the Frogamal is tough, but give players chances since this is their first time.
Once Frogamal is gone, read below.
READ
The Frogamal tries to escape and jumps, but falls upon itself. it closes it's eyes and vanishes into thin air. You gather the squishy eggs into your bags. There is exactly one for each of you!
You close your eyes after a tough battle, but this is not the time to be resting. Just from where you came, follows numerous masked bandits.
(In the voice of masked bandits)
Well, well, well. Thanks for handling that frog for us. Now hand over those squishy eggs! Now!
DUNGEON MASTER GUIDE
There is no way the players will win this battle. Have them battle until they have nearly no resources.
Read below.
READ
You are lying on the floor and hurt from the attacks.
As the thieves inch closer, you notice another deep hole in the floor. You jump in and barely escape the multitude of thieves coming to chase you down. The thieves ready their arrows, thinking that if they cannot get the eggs, they can at least get you! The last thing you see before disappearing into the large hole is a bunch of arrows coming your way.
Mission Complete!
Activity
Using any sort of modeling clay, young players can model the Frogamal and present it at the next Chapter.